08. CAVALRY OPERATIONS, DISMOUNTED TACTICS, WEAPONS & HORSE ARTILLERY

1.0 Mounted Operations, Formations & Movement

Example: A mounted line of battle (full frontage) grants +1 cavalry shock vs open infantry and can move 9.0" in the open or charge 12.0". A mounted column of route (road speed) can move 14.0" on roads but suffers a -2 to saves if attacked.

Movement Type / Surface Mounted Line Mounted Column Dismounted Skirmish Line Horse Holders
Open Ground / Pasture 9.0" 10.0" 5.0" 4.0"
Roads & Hard Trails 10.0" 14.0" 6.0" 8.0"
Woods / Rough Ground 5.0" 6.0" 4.0" 2.0"
Charge / Assault Speed 12.0" Prohibited Prohibited Prohibited

2.0 Dismounted Tactics

3.0 Cavalry Weaponry & Carbine Mechanics

Cavalry Firearm Type Short Range (0–6") Medium Range (6–14") Long Range (14–18") Firepower Trait & Tactical Profile
Breechloading Carbine (Sharps / Burnside / Smith) 4+ 4+ 5+ Rapid Reload: Roll +1 Bonus Die per 2 firing stands in the regiment.
Repeating Carbine / Rifle (Spencer 7-Shot / Henry) 3+ 4+ 5+ Devastating Volume: Generates +2 Bonus Dice to the regiment's total shooting pool.
Muzzleloading Carbine / Rifled Musketoon 4+ 5+ Standard cavalry carbine; no rate-of-fire bonuses.
Shotguns & Revolver Pairs (Confederate Cavalry) 3+ Deadly Point-Blank: Hits on 3+ at <= 4.0"; +1 to Melee; zero capability beyond 4.0".

4.0 Screening, Reconnaissance & Evasion Tactics

Example: When an advancing enemy infantry brigade comes within 6.0" of a cavalry skirmish screen, the screen can declare evasion and withdraw 6.0" to the flank or rear, leaving the friendly main battle line masked.


5.0 Horse Artillery ("Flying Batteries")

Profile Attribute Details
Ordnance Types 3-inch Ordnance Rifles or 12-pdr Napoleons
Limbered Speed 10.0" Open Ground / 14.0" on Roads
Rapid Action Limber or Unlimber for HALF MOVE (4.0" Move + Fire)
Prolonge Speed 3.0" by hand in action front
Firing Dice 2D6 per Section (Standard Artillery Matrix)

6.0 Comprehensive Worked Tactical Examples

Example 1: Buford’s Dismounted Defense at McPherson's Ridge

Example: The 8th Illinois Cavalry (3 dismounted stands with Spencer carbines) lines behind a split-rail fence with a 5+ save, while 1 horse holder stand is in a swale 3" to the rear. They face the 5th Alabama Infantry (5 stands in an assault column on the road, suffering -1 to saves) at a medium range of 10.0".

Step 1: Tactical Setup

Step 2: Phase 3 Shooting Resolution

Step 3: Saves & Casualties


Example 2: Mounted Cavalry Charge vs. Disordered Infantry

Example: The 1st Virginia Cavalry (4 stands mounted, fresh, saber & pistol) declares a charge at a 10.0" range with a double-quick charge speed of 12.0". They target the 121st Pennsylvania (3 stands, disordered, spent) in an open pasture, which cannot fire a closing volley because they are disordered.

Step 1: Charge Declaration & Contact

Step 2: Opposed Melee Roll

Both players roll 1D6 simultaneously:

\mathbf{1st Virginia Cavalry (Attacker):} \quad 1D6 Roll: 4

Score = 4 (Die) + 4 (Stands) + 1 (Fresh) + 1 (Momentum) + 1 (Cav Shock vs. Open Infantry) = \mathbf{11}

\mathbf{121st Pennsylvania (Defender):} \quad 1D6 Roll: 3

Score = 3 (Die) + 3 (Stands) - 1 (Spent State) - 2 (Disordered) = \mathbf{3}

Step 3: Melee Aftermath & Immediate Rout


7.0 Designer Notes & Historical Commentary

The Myth of the Napoleonic Saber Charge in the ACW

Early in the Civil War, romantic notions of European cavalry charges dominated both armies. But the lethal range of rifled muskets quickly proved that massed cavalry charges against formed, steady infantry were suicidal.

Instead, American cavalry evolved into the most modern, versatile arm on the battlefield: mounted infantry and mobile shock dragoons. * Buford at Gettysburg: On July 1, 1863, General John Buford dismounted his two cavalry brigades along McPherson's Ridge. Using single-file horse holders, fence lines, and rapid-firing carbines, Buford's 2,500 troopers held off Henry Heth’s 7,500-man Confederate infantry division for over two critical hours until the Union I Corps arrived. * Stuart and Sheridan: In the East and West, cavalry was used for deep scouting, screening brigade maneuvers, seizing bridges, and striking retreating or disordered enemy lines with devastating momentum.

The rules in this chapter accurately capture this dual nature: 1. Dismounting with Horse Holders: Enforces the historical trade-off—dismounting gives you dispersed, hard-to-hit skirmishers armed with rapid-firing breechloaders, but permanently ties down 25% of your fighting manpower to hold the horses. 2. Vulnerability of Mounts: Placing your Horse Holder stand in an exposed field risks losing your horses to enemy fire, leaving your troopers stranded as slow foot skirmishers. 3. Opportunistic Shock: Mounted cavalry remains terrifying against disordered, retreating, or marching columns, but charging a solid battle line waiting behind a fence will get your saddles emptied in seconds.