04. DEFENSIVE REACTIONS & INTERACTIVE TACTICS

1.0 The Reactive Philosophy & Trigger Windows


2.0 Reaction 1: Closing Defensive Volley (Point-Blank Charge Halting)

Example: A charging enemy regiment crosses the 4.0" trigger line and halts temporarily while the defending regiment delivers a closing volley. If the charger passes the subsequent discipline check, they close into contact; if they fail, they take disorder and stall 2.0" away.


3.0 Reaction 2: Opportunity / Interdiction Fire (Maneuver Punishment)

Example: An active enemy regiment moving across open ground within 8 inches of an unengaged and unsmoked defending regiment is interrupted mid-move by opportunity fire.


4.0 Reaction 3: Skirmisher & Light Cavalry Screen Evade

Example: A detached skirmish screen declares an evade when a charging enemy line closes within 6.0 inches. It withdraws 4.0-6.0 inches through its parent regiment, leaving the parent unimpeded.


5.0 Reaction 4: Refuse the Flank (Hasty Pivot)

Example: As an enemy moves into the 90° flank zone, the original battle line spends 1 reserved pip to refuse the flank, wheeling its outer two stands back 45° to face the threat.


6.0 Reaction 5: Counter-Charge (Rebel Yell & Mounted Shock)

Example: A defending unit surges forward, spending 1 reserved pip, to meet a charging attacker in open ground, negating the attacker's charge momentum and applying any applicable shock bonuses.


7.0 Master Summary Matrix of All 5 Reactions

Reaction Name Primary Trigger Staff Pip Cost Eligible Units Mechanical & Combat Effect
1. Closing Volley Enemy charges within 4.0" Free Formed unsmoked, undisordered units Point-blank volley; 1+ hit or Nat 6 forces charger Discipline Check (4+) or charge stalls 2.0" away Disordered.
2. Opportunity Fire Enemy crosses front arc within 8.0" Free Unengaged, unsmoked formed lines Pauses enemy move; delivers volley; places Smoke Marker on firer; counts as fired for next turn.
3. Skirmish Evade Formed enemy closes within 6.0" Free Detached skirmishers / cavalry screens Screen makes immediate 4"–6" escape move through friendly lines without disordering parent unit.
4. Refuse Flank Enemy enters flank zone (45^\circ–90^\circ) 1 Reserved Pip (or 4+ Check) Formed infantry lines in Line of Battle Outer 1–2 stands wheel 45^\circ to face threat; cancels enemy +1 enfilade to-hit and +2 flank melee bonuses.
5. Counter-Charge Enemy declares charge in open ground 1 Reserved Pip Rebel Yell units, Veterans, or Cavalry Unit surges 2"–3" forward to meet attacker; cancels attacker momentum; applies +1 shock trait.

8.0 Comprehensive Worked Tactical Examples

Example A: Closing Volley Repulses an Assault

Example: The 14th Brooklyn charges the 5th Virginia, triggering a closing defensive volley at the 4.0" mark.

  1. Assault Declaration: The 14th Brooklyn declares a charge against the 5th Virginia across an open pasture (8.0" separation). The Union player spends 1 Staff Pip and moves the Brooklyn regiment forward.

  1. Interruption at 4.0 Inches : At the 4.0" mark, movement halts. The Confederate player declares Reaction 1: Closing Defensive Volley.

  1. Volley Execution :

  2. The 5th Virginia fields 5 stands armed with Smoothbore Muskets (Buck & Ball). At Short Range (0–6"), they hit on 3+.

  3. Dice Pool: 5D6. Rolls: [3, 3, 5, 2, 6].
  4. Result: 4 hits scored (including one natural 6).
  5. Casualties: 4 hits = 2 physical stands removed from the 14th Brooklyn.
  6. Suppression: The natural 6 inflicts an immediate Disorder Marker.

  1. Discipline Check :

  2. Sufferings stand losses and Disorder forces the 14th Brooklyn to make an immediate Discipline Check (4+ for Regulars).

  3. The Union player rolls a 2Failed!

  1. Aftermath : The charge stalls. The 14th Brooklyn halts 2.0" away from the Virginia line, reduced to 3 stands, Disordered. The 5th Virginia receives a Smoke Marker. No melee occurs.

Example B: Refusing the Flank Protects a Battery

Example: The 28th North Carolina advances into the exposed right flank of the 19th Indiana Infantry, which spends 1 reserved pip to wheel its stands 45° outward to present a refused shoulder.

  1. Tactical Threat: The 28th North Carolina maneuvers into the open right flank of the 19th Indiana, threatening to rake the infantry and sweep into the flank of Battery B.

  1. Reaction Declaration : The Union player spent 1 Staff Pip during Phase 1 to place in reserve. As the North Carolinians enter the flank zone, the Union player declares Reaction 4: Refuse the Flank.

  1. Execution : The Union player expends the Reserved Pip and wheels the two right-flank stands of the 19th Indiana backward by 45^\circ.

  1. Outcome : When the 28th North Carolina fires in Phase 3, it must fire frontally against the angled stands. It receives no enfilade to-hit bonus, and Battery B remains shielded behind the refused line.

Example C: Opportunity Fire Punishes a Flank March

Example: The 8th Georgia marches rapidly in assault column within 6 inches across the front of the 2nd Wisconsin, triggering opportunity fire.

  1. Careless Maneuver: The 8th Georgia moves in Assault Column along a dirt path, crossing 6.0" directly across the front arc of the 2nd Wisconsin deployed in Line of Battle behind a low crest.

  1. Interruption : The Union player calls Reaction 2: Opportunity Fire. Movement halts mid-path.

  1. Execution :

  2. The 2nd Wisconsin rolls 5D6. Rifled muskets hit on 4+ at Short Range.

  3. Target is in Assault Column: suffers -1 to saves vs. canister/dense fire.
  4. Rolls: [1, 4, 4, 6, 2]. Three hits scored (4, 4, 6).
  5. Casualties: 3 hits = 1 stand removed, 1 hit tracked on micro-dice. The natural 6 inflicts a Disorder Marker.

  1. Resumption : The 8th Georgia takes its casualties, becomes Disordered, and because it was disordered by a natural 6, its remaining movement speed for the turn is cut in half. The 2nd Wisconsin places a Smoke Marker and cannot shoot in its upcoming active phase.

9.0 Designer Commentary & Historical Context

Why These Five Reactions?

The historical record of the American Civil War is replete with moments where a battle turned on split-second regimental reactions rather than high-level generalship: * The Closing Volley: At the Battle of Franklin (1864) and the Peach Orchard at Shiloh (1862), advancing assault waves were repeatedly shattered and halted within 30 paces by disciplined, point-blank volleys delivered by steady defenders waiting behind breastworks. * Refusing the Flank: Joshua Lawrence Chamberlain’s famous maneuver with the 20th Maine at Little Round Top—wheeling his left-flank company back at a right angle—is the quintessential example of Refusing the Flank under pressure. * The Counter-Charge: Confederate doctrine frequently emphasized meeting an oncoming Union advance with a sudden, screaming counter-charge into open ground, catching the Federal line disordered as it crossed fences or ditches.

By codifying these historical behaviors into five clear reaction triggers governed by a simple resource economy (Reserved Staff Pips), the game achieves maximum tactical realism and high player engagement without degenerating into chaotic, off-turn rule arguments.