03. TERRAIN, ELEVATION, REVERSE SLOPES & LINE OF SIGHT

1.0 Master Terrain Classifications & Movement Effects

Terrain Type Movement Cost / Penalty Permitted Formations Cover Save Line of Sight (LOS) & Tactical Rules
Open Ground / Pasture Base Speed (6" Line / 8" Col) All Formations None Unrestricted visibility. Baseline terrain.
Cornfield / High Crops -2.0" Movement Penalty All Formations Light (5+) Blocks LOS beyond 4.0". No Double-Time allowed.
Ploughed Field / Deep Mud -2.0" Movement Penalty All Formations None Exhausting ground; -1" to charge declarations.
Orchard / Light Woods 4.0" Maximum Speed All Formations Light (5+) Blocks LOS beyond 6.0". No Double-Time allowed.
Dense Woods / Scrub 3.0" Maximum Speed Column / Skirmish Only Light (5+) Blocks LOS beyond 3.0". Line of Battle must disorder to enter.
Minor Stream (Heron's Run) -2.0" Movement Penalty All Formations None Halts charges across water except at bridges/fords.
Major River / Deep Water Impassable Crossable only at designated Bridges and Fords.
Sunken Road / Cutting One Full Turn to Exit Line / Column Heavy (4+) Frontal fire provides +2 Melee bonus; exit consumes entire turn.

2.0 Linear Obstacles, Entrenchments & Sunken Lanes

Example: An attacking regiment charges a defending regiment lined up with its front edge touching a stone wall. The defending regiment receives a heavy cover save of 4+ and a melee defense bonus of +2.


3.0 Structures, Buildings & Town Sectors

Feature Rules
Max Capacity 2 Stands (Infantry or Dismounted Cavalry)
Defensive Save Heavy Cover (4+ Save)
Melee Status +2 Defense Bonus, Immune to Flank Attacks
Shooting Arc 360° All-Around Fire (1D6 per garrisoned stand)
Artillery Siege 4+ Hit with Solid Shot; 2 Hits collapses structure

4.0 Elevation, Slopes & Dead Ground (Reverse Slopes)

Example: A regiment positioned on the crest of a hill (Level 1) has full line of sight to the low ground (Level 0). A regiment positioned on the reverse slope, behind the crest, is in dead ground and hidden from Level 0.


5.0 Line of Sight (LOS) & Firing Arcs

Example: A firing regiment targets an enemy regiment within its 45° forward arc with a direct line of sight. Firing outside this arc, or through dense trees or friendly units, is prohibited.


6.0 Worked Tactical Examples & Spatial Diagrams

Tactical Example: Reverse Slope Defense & Plunging Fire

Example: A Confederate assault line advances at Level 0. On the Level 1 crest of the ridge, Union Battery B has full visibility to fire. Two inches behind the crest, the 2nd Wisconsin infantry is safely positioned in dead ground on the reverse slope.

Step-by-Step Scenario Analysis

  1. Initial Dispositions:

  2. Battery B, 4th US Artillery (Union): Deployed directly on the Crestline of Oak Ridge (Level 1) with 3-inch Ordnance Rifles.

  3. 2nd Wisconsin Infantry (Union): Deployed in Line of Battle 2.0" behind the crestline on the reverse slope.
  4. 4th Virginia Infantry (Confederate): Advancing across the valley pasture at Level 0, currently 8.0" away from the base of the ridge.

  1. Line of Sight & Targeting Assessment ( / ):

  2. Can the 4th Virginia see or shoot at the 2nd Wisconsin? No. Because the 2nd Wisconsin is deployed more than 1.0" behind the crestline, it is in Dead Ground . The Confederate Virginians have no line of sight to the Wisconsin infantry and cannot target them.

  3. Can the 4th Virginia see Battery B? Yes. Battery B is positioned on the crestline, making it fully visible.

  1. Overhead Firing Resolution :

  2. Battery B wishes to fire long-range shell over the heads of friendly troops. However, because the 2nd Wisconsin is tucked safely behind the crest on the reverse slope, Battery B has a completely clear field of plunging fire into the valley without violating friendly safety clearance rules.

  3. Battery B rolls its 2D6 shell dice pool against the advancing 4th Virginia at Level 0 with zero obstruction.
  4. Springing the Trap (Active Phase Maneuver):

  5. On the following Union turn, the 2nd Wisconsin spends 2.0" of movement to advance from the reverse slope onto the crestline. It delivers a devastating close-range volley with downhill bonuses, catching the advancing Confederates in the open valley below.


7.0 Designer Commentary & Historical Context

The Tactical Reality of Reverse Slopes & Line of Sight

One of the most glaring defects of traditional miniature rules is the "God's-eye view," where every miniature on the table is visible to every other miniature as long as a cardboard tree isn't directly in between them.

Historically, Civil War commanders understood the immense defensive power of Dead Ground and Reverse Slopes. At the Battle of South Mountain (1862) and along Cemetery Ridge at Gettysburg (1863), Union commanders frequently positioned their infantry regiments 20-50 yards behind the crest of a ridge. This protected the men from Confederate artillery counter-battery fire and kept the regiment invisible to oncoming assault columns until the attackers were within 40 yards of the crest.

The 1.0-inch Reverse Slope Rule (25–30 yards ground scale) mechanically replicates this tactical doctrine with zero bookkeeping. By simply placing your stands slightly behind the ridge marker, your units are completely immune to direct ranged fire from the valley floor.

Furthermore, enforcing the strict prohibition against firing through friendly formed lines eliminates the unrealistic practice of stacking lines three ranks deep to generate massive dice walls. In this system, positioning, frontage intervals, and terrain exploitation are what win battles—just as they did in 1862.