"There is nothing so much like a god on earth as a General on a battlefield." — Private Sam Watkins, 1st Tennessee Infantry, 1862
| Terrain Type | Movement Cost / Penalty | Permitted Formations | Cover Save | Line of Sight (LOS) & Tactical Rules |
|---|---|---|---|---|
| Open Ground / Pasture | Base Speed (6" Line / 8" Col) | All Formations | None | Unrestricted visibility. Baseline terrain. |
| Cornfield / High Crops | -2.0" Movement Penalty | All Formations | Light (5+) | Blocks LOS beyond 4.0". No Double-Time allowed. |
| Ploughed Field / Deep Mud | -2.0" Movement Penalty | All Formations | None | Exhausting ground; -1" to charge declarations. |
| Orchard / Light Woods | 4.0" Maximum Speed | All Formations | Light (5+) | Blocks LOS beyond 6.0". No Double-Time allowed. |
| Dense Woods / Scrub | 3.0" Maximum Speed | Column / Skirmish Only | Light (5+) | Blocks LOS beyond 3.0". Line of Battle must disorder to enter. |
| Minor Stream (Heron's Run) | -2.0" Movement Penalty | All Formations | None | Halts charges across water except at bridges/fords. |
| Major River / Deep Water | Impassable | — | — | Crossable only at designated Bridges and Fords. |
| Sunken Road / Cutting | One Full Turn to Exit | Line / Column | Heavy (4+) | Frontal fire provides +2 Melee bonus; exit consumes entire turn. |
| Feature | Rules |
|---|---|
| Max Capacity | 2 Stands (Infantry or Dismounted Cavalry) |
| Defensive Save | Heavy Cover (4+ Save) |
| Melee Status | +2 Defense Bonus, Immune to Flank Attacks |
| Shooting Arc | 360° All-Around Fire (1D6 per garrisoned stand) |
| Artillery Siege | 4+ Hit with Solid Shot; 2 Hits collapses structure |
The friendly unit must be at least 4.0 inches away from the targeted enemy unit.
Canister Prohibition: Smoothbore canister (0–6") can never be fired overhead across friendly units under any circumstances.
[RULE-03-5.1] The 45° Forward Arc of Fire: All direct shooting (infantry musketry and artillery fire) is strictly limited to a 45^\circ forward arc extending outward from the far-left and far-right front corners of the unit's formation. Units cannot fire sideways or backward without executing a wheel or formation pivot during Phase 2.
[RULE-03-5.2] Origin of Measurement: All range measurements and line-of-sight checks originate from the center-front edge of the Color Stand for infantry regiments, or the center gun tube for artillery batteries.
Artillery may bypass closer infantry skirmishers to engage formed battle lines or counter-battery enemy artillery within medium range.
Initial Dispositions:
Battery B, 4th US Artillery (Union): Deployed directly on the Crestline of Oak Ridge (Level 1) with 3-inch Ordnance Rifles.
4th Virginia Infantry (Confederate): Advancing across the valley pasture at Level 0, currently 8.0" away from the base of the ridge.
Line of Sight & Targeting Assessment ( / ):
Can the 4th Virginia see or shoot at the 2nd Wisconsin? No. Because the 2nd Wisconsin is deployed more than 1.0" behind the crestline, it is in Dead Ground . The Confederate Virginians have no line of sight to the Wisconsin infantry and cannot target them.
Can the 4th Virginia see Battery B? Yes. Battery B is positioned on the crestline, making it fully visible.
Overhead Firing Resolution :
Battery B wishes to fire long-range shell over the heads of friendly troops. However, because the 2nd Wisconsin is tucked safely behind the crest on the reverse slope, Battery B has a completely clear field of plunging fire into the valley without violating friendly safety clearance rules.
Springing the Trap (Active Phase Maneuver):
On the following Union turn, the 2nd Wisconsin spends 2.0" of movement to advance from the reverse slope onto the crestline. It delivers a devastating close-range volley with downhill bonuses, catching the advancing Confederates in the open valley below.
The Tactical Reality of Reverse Slopes & Line of Sight
One of the most glaring defects of traditional miniature rules is the "God's-eye view," where every miniature on the table is visible to every other miniature as long as a cardboard tree isn't directly in between them.
Historically, Civil War commanders understood the immense defensive power of Dead Ground and Reverse Slopes. At the Battle of South Mountain (1862) and along Cemetery Ridge at Gettysburg (1863), Union commanders frequently positioned their infantry regiments 20-50 yards behind the crest of a ridge. This protected the men from Confederate artillery counter-battery fire and kept the regiment invisible to oncoming assault columns until the attackers were within 40 yards of the crest.
The 1.0-inch Reverse Slope Rule (25–30 yards ground scale) mechanically replicates this tactical doctrine with zero bookkeeping. By simply placing your stands slightly behind the ridge marker, your units are completely immune to direct ranged fire from the valley floor.
Furthermore, enforcing the strict prohibition against firing through friendly formed lines eliminates the unrealistic practice of stacking lines three ranks deep to generate massive dice walls. In this system, positioning, frontage intervals, and terrain exploitation are what win battles—just as they did in 1862.