Microbunker - Skirmish and Tactical Ruleset
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CHAPTER 15

Rosters & Markers

Rosters & Markers

12. BRIGADE ROSTERS, PLAY-AIDS & PRINTABLE TOKEN TEMPLATES

1.0 Roster Architecture & Play-Aid Design

  • [ROST-12-1.1] Zero-Bookkeeping Design Principle: This ruleset is engineered to minimize in-game paperwork. While physical stand removal handles regimental losses and miniature cotton puffs represent Disorder and Gunsmoke, these printable roster cards provide a clean, organized command station for each player.
  • [ROST-12-1.2] Universal Formats:
  • Brigade Command Cards (Quarter-Page Size): Kept next to each player's section of the table or mounted on 4x6 inch index cards. Tracks Brigadier quality, Staff Pip reserves, and the Brigade Faltering Clock.
  • Regimental Roster Strips: Optional modular trackers for scenarios with complex traits, specialized weaponry, or ammunition tracking.
  • [ROST-12-1.3] Marker Dimensions: All printable tokens are designed for standard 0.75" to 1.0" (20–25mm) round or square punch-outs, compatible with standard craft epoxy stickers, wooden craft discs, or 3D-printed bases.

2.0 Universal Brigade Command Card Template

  • [ROST-12-2.1] Brigade Command Card Format: Each player uses one card per brigade. Photocopy or print four cards per sheet on cardstock.
Brigade Command Roster Field Value
Commander / Rank [Brig. Gen. / Col.]
Leadership Rating Aggressive (1D3+1) / Reliable (1D3) / Timid (1D3/2)
Command Radius / Division 12.0 Inches / Division Name
Staff Pips Tracker 1-4, Reserved Pip
Faltering Clock Total Stands, Hesitant Threshold (30%), Broken (50%)
Regiments Name, Troop Quality, Weapon, Traits, Stand Tracker, Health Track

3.0 Pre-Filled Printable Scenario Cards: "Clash at Heron's Creek"


Union Command Cards


Confederate Command Cards


4.0 Printable Markers & Status Token Cutouts

  • [ROST-12-4.1] Token Printing Instructions: Print this page onto 110 lb cardstock or sticker paper. Cut along dotted borders. Tokens are scaled to standard 0.75" to 1.0" (20–25mm) dimensions.
Token Type Effect
Disordered -2" Move, -1 Shoot, -2 Melee
Gunsmoke -1 To-Hit Beyond 6"
Hesitant No Charge, -1 Shoot
Broken Full Retreat To Edge
Low Ammo -1 To-Hit Until Supply
Reserved Staff Pip Reactions Only
Opp. Fire Fired Cannot Fire in Phase 3
Objective Control VP Area Control

5.0 Tactical Play-Aid: Range & Measuring Ruler

  • [ROST-12-5.1] The Tactical Range Stick Template: Cut out a 1.0" x 12.0" strip of rigid plastic or thick cardstock and mark the following operational bands:
Range Band Description
0" - 4.0" Point-Blank, Canister, Buck & Ball. Reaction B Closing Fire Trigger Line.
0" - 6.0" Short Range, Canister Zone (Smoke Ignored).
0" - 12.0" Command Radius / Staff Allocation (In-Command Bubble).
6.0" - 14.0" Medium Range / Musketry Limit (Springfield/Enfield).
14.0" - 20.0" Long Range.

6.0 Tabletop Marker Guidelines & Crafting Recommendations

  • [ROST-12-6.1] Gunsmoke Markers (3D Alternative):
  • While card tokens are functional, using 1.0-inch tufts of gray and white polyester fiberfill (pillow stuffing) glued to 1-inch metal washers creates a dramatic 3D visual on the table.
  • Placing a puff of smoke in front of a regiment instantly identifies it as having fired, reminds players of the -1 obscuration penalty, and visually turns the tabletop into a historical Civil War battlefield.
  • [ROST-12-6.2] Tracking Odd Micro-Hits:
  • Rather than using paper sheets, keep a supply of 5mm or 7mm mini colored D6s.
  • When a regiment sustains an odd unsaved hit (1 hit), place a micro-dice showing '1' directly behind the Color Stand. When the second hit is sustained, remove the physical stand and remove the micro-dice.
  • [ROST-12-6.3] Brigadier Command Base Setup:
  • Mount your Brigadier on a 1.0" x 1.0" or round base with two small indentations or magnetic recesses:
  • One standard colored D6 to track Current Available Staff Pips (1 to 4).
  • One small red D6 to track Cumulative Brigade Stand Losses for the Brigade Faltering Clock.

  • This completely eliminates the need for off-board roster sheets during play, allowing players to assess the command and morale status of any brigade on the table at a single glance.