Scenario: Heron's Creek
10. INTRODUCTORY SCENARIO: "CLASH AT HERON'S CREEK" (AUTUMN 1862)
1.0 Historical Background & Tactical Context
- [SCEN-10-1.1] Setting the Engagement: Late September 1862, Maryland Campaign. In the wake of major fighting along the Potomac, a Federal division advances to secure the vital road junction and stone bridge spanning Heron's Run Creek. Simultaneously, a Confederate rearguard division is ordered to seize the high ground and deny the crossing to cover the withdrawal of the army's wagon trains.
- [SCEN-10-1.2] Tactical Parameters:
- Table Dimensions: 4.0 ft (Deep) x 6.0 ft (Wide) (48" x 72").
- Scale: 1 inch = 25 to 30 yards ground scale; 15mm miniatures.
- Pacing & Duration: Exactly 7 Game Turns (Estimated playtime: 2.5 to 3.5 hours).
- Player Allocation: Designed for 4 Players (2 Union: Left Wing & Right Wing; 2 Confederate: Left Wing & Right Wing) or 2 Players head-to-head.
2.0 Battlefield Map & Terrain Specifications
[UNION DEPLOYMENT ZONE: South Edge (Within 6.0" of Table Edge)]
- [SCEN-10-2.1] Master Terrain Breakdown Table:
| Terrain Feature | Location on Table | Movement Effect | Cover Save Provided | Tactical / Line of Sight (LOS) Impact |
|---|---|---|---|---|
| Heron's Run Creek | Bisects table East-to-West (y = 24") | -2.0" Penalty | None | Halts charges across waterbed . |
| The Stone Bridge | Center of Creek (x = 36", y = 24") | Road Speed (12") | None | Primary Objective (3 VP). Bottleneck defile. |
| The Shallow Ford | East of Bridge (x = 52", y = 24") | Normal Speed | None | Allows Line of Battle to cross without disorder. |
| Miller's Farm | North-East Sector (x = 50"β64", y = 34"β42") | -2.0" entering | Heavy (4+) | Objective (2 VP). Masonry walls grant +2 Melee. |
| Oak Ridge Woods | North-West Sector (x = 8"β24", y = 32"β44") | 4.0" Max Speed | Light (5+) | Blocks LOS beyond 6.0" . |
| The Cornfield | South-West Sector (x = 12"β28", y = 8"β18") | -2.0" Penalty | Light (5+) | Dense stalks: Blocks LOS beyond 4.0". |
| The Low Ridge | South-East Sector (x = 48"β66", y = 8"β16") | Normal | None | Objective (2 VP). Level 1 Crest: Downhill +1 Melee. |
| Split-Rail Fences | Bordering Cornfield and Roads | -2.0" to cross | Light (5+) | Linear obstacle; grants 5+ save against frontal fire. |
3.0 Scenario Rules & Victory Objectives
- [SCEN-10-3.1] Deployment Protocol:
- Confederate Side (North): Deploys first, entirely within 6.0 inches of the North table edge.
- Union Side (South): Deploys second, entirely within 6.0 inches of the South table edge.
- First Turn Initiative: The Union player is designated the Active Side on Turn 1.
- [SCEN-10-3.2] Game Length: The battle concludes at the end of Turn 7 (Phase 5 clean-up).
- [SCEN-10-3.3] Victory Point Scoring: At the end of Turn 7, both sides calculate total Victory Points (VP):
| Victory Point Objective | Condition | VP Award |
|---|---|---|
| The Stone Bridge (Primary) | Held by controlling bridge and 4" area | 3 VP |
| Miller's Farmstead (Secondary) | Held by garrisoning farm or walls | 2 VP |
| The Low Ridge Crest (Secondary) | Held by occupying Level 1 crestline | 2 VP |
| Brigade Casualty Awards | Forcing Enemy Brigade into Hesitant State | 1 VP each |
| Brigade Casualty Awards | Forcing Enemy Brigade into Broken State | 3 VP each |
- [SCEN-10-3.4] Determining the Outcome:
- Major Victory: Lead by +4 or more VP.
- Minor Victory: Lead by +1 to +3 VP.
- Draw / Inconclusive: Equal VP totals.
4.0 Union Order of Battle (Army of the Potomac)
Total Force Strength: 8 Infantry Regiments, 2 Artillery Batteries (42 Total Stands / ~2,800 men).
Union 1st Brigade ("Western Volunteers") β Left Wing
- Brigade Commander: Brig. Gen. Marcus Vance
- Leadership Profile: Aggressive / Brilliant .
- Staff Pip Roll: 1D3 + 1 Pips (2-4 Pips per turn).
- Brigade Stand Strength: 21 Total Stands.
- Faltering Thresholds: Hesitant at 7 Stands Lost (30%) | Broken at 11 Stands Lost (50%).
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β 2nd WISCONSIN INFANTRY REGIMENT (Iron Brigade) Starting Stands: 6 Stands (Large) Troop Quality: Veteran (Discipline Check: 3+) Armament: Rifled Muskets (.58) Health Track: Fresh: 6β5 | Worn: 4β3 | Spent: 2 Special Trait: IRON DISCIPLINE : Ignores first natural 6.0" Disorder result each game turn. Rallies naturally on a 3+ on 1D6. β
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β 6th WISCONSIN INFANTRY REGIMENT Starting Stands: 5 Stands (Standard) Troop Quality: Regular (Discipline Check: 4+) Armament: Rifled Muskets (.58) Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Trait: STEADY : +1 to Discipline Checks caused by Closing Defensive Volleys. May re-roll one failed cover save per game. β
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β 19th INDIANA INFANTRY REGIMENT Starting Stands: 5 Stands (Standard) Troop Quality: Regular (Discipline Check: 4+) Armament: Rifled Muskets (.58) Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Trait: Standard Veteran Line . Baseline infantry. β
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β 7th WISCONSIN INFANTRY REGIMENT Starting Stands: 4 Stands (Small) Troop Quality: Regular (Discipline Check: 4+) Armament: Smoothbore Muskets Health Track: Fresh: 4 | Worn: 3 | Spent: 2 Special Trait: BUCK & BALL SPECIALISTS : Hits on 3+ at Short Range (0β6"). Incapable of firing beyond 14.0". β
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β BATTERY B, 4th US ARTILLERY Starting Stands: 1 Stand (Section) Troop Quality: Veteran (Discipline Check: 3+) Armament: 12-pdr Napoleons (M1857 Smoothbore Gun-Howitzer) Combat Profile: Canister (0β6"): 2+ Hit | Rolls 4D6 | Auto-Disorder Medium (6β18"): 4+ Hit | Rolls 2D6 | Solid Shot / Shell Long (18β30"): 5+ Hit | Rolls 1D6 | Lobbed Solid Shot Special Trait: CANISTER SPECIALISTS: Re-roll 1 missed die in canister range. β
Union 2nd Brigade ("Keystone Brigade") β Right Wing
- Brigade Commander: Brig. Gen. Arthur Potts
- Leadership Profile: Reliable / Standard .
- Staff Pip Roll: 1D3 Pips (1-3 Pips per turn).
- Brigade Stand Strength: 21 Total Stands.
- Faltering Thresholds: Hesitant at 7 Stands Lost (30%) | Broken at 11 Stands Lost (50%).
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β 143rd PENNSYLVANIA INFANTRY REGIMENT Starting Stands: 6 Stands (Large) Troop Quality: Regular (Discipline Check: 4+) Armament: Rifled Muskets (.58) Health Track: Fresh: 6β5 | Worn: 4β3 | Spent: 2 Special Trait: Standard Full-Strength Line . Baseline infantry. β
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β 149th PENNSYLVANIA INFANTRY REGIMENT ("Bucktails") Starting Stands: 5 Stands (Standard) Troop Quality: Veteran (Discipline Check: 3+) Armament: Rifled Muskets (.58) Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Trait: BUCKTAIL SKIRMISHERS : May detach 1 stand as a Skirmish Screen for free without expending half-move. Re-roll 1 missed shot at 6"β14". β
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β 150th PENNSYLVANIA INFANTRY REGIMENT Starting Stands: 5 Stands (Standard) Troop Quality: Regular (Discipline Check: 4+) Armament: Rifled Muskets (.58) Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Trait: Standard Line Regiment . β
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β 121st PENNSYLVANIA INFANTRY REGIMENT Starting Stands: 4 Stands (Small) Troop Quality: Green (Discipline Check: 5+) Armament: Rifled Muskets (.58) Health Track: Fresh: 4 | Worn: 3 | Spent: 2 Special Trait: SEEN THE ELEPHANT : Must pass a 5+ Discipline Check the first time it sustains fire. Failure inflicts instant Disorder. β
β COOPER'S BATTERY B, 1st PENNSYLVANIA ARTILLERY Starting Stands: 1 Stand (Section) Troop Quality: Regular (Discipline Check: 4+) Armament: 3-inch Ordnance Rifles (Wrought Iron) Combat Profile: Canister (0β6"): 3+ Hit | Rolls 3D6 | Standard Canister Medium (6β20"): 4+ Hit | Rolls 2D6 | High Precision Shell Long (20β36"): 4+ Hit | Rolls 2D6 | Long Range Precision Sniper Special Trait: LONG RANGE COUNTER-BATTERY: Hits on 4+ out to 36.0" on elevated terrain. β
5.0 Confederate Order of Battle (Army of Northern Virginia)
Total Force Strength: 8 Infantry Regiments, 2 Artillery Batteries (41 Total Stands / ~2,750 men).
Confederate 1st Brigade ("Stonewall Veterans") β Left Wing
- Brigade Commander: Brig. Gen. Richard Garnett
- Leadership Profile: Aggressive / Brilliant .
- Staff Pip Roll: 1D3 + 1 Pips (2-4 Pips per turn).
- Brigade Stand Strength: 21 Total Stands.
- Faltering Thresholds: Hesitant at 7 Stands Lost (30%) | Broken at 11 Stands Lost (50%).
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β 4th VIRGINIA INFANTRY REGIMENT (Stonewall Brigade) Starting Stands: 6 Stands (Large) Troop Quality: Veteran (Discipline Check: 3+) Armament: Rifled Muskets (.58) Health Track: Fresh: 6β5 | Worn: 4β3 | Spent: 2 Special Trait: REBEL YELL : +1 to Opposed Melee Rolls when charging or counter-charging. Forces defender Discipline Check on contact. β
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β 2nd VIRGINIA INFANTRY REGIMENT Starting Stands: 5 Stands (Standard) Troop Quality: Veteran (Discipline Check: 3+) Armament: Rifled Muskets (.58) Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Trait: REBEL YELL : +1 to Melee Rolls in Assaults. β
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β 5th VIRGINIA INFANTRY REGIMENT Starting Stands: 5 Stands (Standard) Troop Quality: Regular (Discipline Check: 4+) Armament: Smoothbore Muskets Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Traits: REBEL YELL + BUCK & BALL : Hits on 3+ at Short Range (0β6"). +1 Melee when assaulting. β
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β 33rd VIRGINIA INFANTRY REGIMENT Starting Stands: 4 Stands (Small) Troop Quality: Regular (Discipline Check: 4+) Armament: Smoothbore Muskets Health Track: Fresh: 4 | Worn: 3 | Spent: 2 Special Traits: REBEL YELL + BUCK & BALL . β
β ROCKBRIDGE ARTILLERY Starting Stands: 1 Stand (Section) Troop Quality: Veteran (Discipline Check: 3+) Armament: 10-pdr Parrott Rifles (Cast Iron w/ Wrought Band) Combat Profile: Canister (0β6"): 3+ Hit | Rolls 3D6 | Standard Canister Medium (6β20"): 4+ Hit | Rolls 2D6 | Heavy Rifled Shell Long (20β36"): 4+ Hit | Rolls 2D6 | High-Velocity Solid Shot Special Trait: COUNTER-BATTERY EXPERTS: +1 to hit enemy unlimbered batteries at >14.0". β
Confederate 2nd Brigade ("Carolina Brigade") β Right Wing
- Brigade Commander: Brig. Gen. Lawrence Branch
- Leadership Profile: Reliable / Standard .
- Staff Pip Roll: 1D3 Pips (1-3 Pips per turn).
- Brigade Stand Strength: 20 Total Stands.
- Faltering Thresholds: Hesitant at 6.0" Stands Lost (30%) | Broken at 10 Stands Lost (50%).
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β 7th NORTH CAROLINA INFANTRY REGIMENT Starting Stands: 5 Stands (Standard) Troop Quality: Veteran (Discipline Check: 3+) Armament: Rifled Muskets (.58) Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Trait: SHARPSHOOTERS : May re-roll one missed shooting die at Medium Range (6"β14"). REBEL YELL (+1 Melee). β
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β 18th NORTH CAROLINA INFANTRY REGIMENT Starting Stands: 5 Stands (Standard) Troop Quality: Regular (Discipline Check: 4+) Armament: Rifled Muskets (.58) Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Trait: REBEL YELL . Standard disciplined Confederate line. β
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β 28th NORTH CAROLINA INFANTRY REGIMENT Starting Stands: 5 Stands (Standard) Troop Quality: Regular (Discipline Check: 4+) Armament: Rifled Muskets (.58) Health Track: Fresh: 5β4 | Worn: 3 | Spent: 2 Special Trait: REBEL YELL . Standard line regiment. β
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β 37th NORTH CAROLINA INFANTRY REGIMENT Starting Stands: 4 Stands (Small) Troop Quality: Green (Discipline Check: 5+) Armament: Smoothbore Muskets Health Track: Fresh: 4 | Worn: 3 | Spent: 2 Special Traits: SEEN THE ELEPHANT + BUCK & BALL + REBEL YELL . β
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β FLUVANNA ARTILLERY Starting Stands: 1 Stand (Section) Troop Quality: Regular (Discipline Check: 4+) Armament: 12-pdr Napoleons (Smoothbore Gun-Howitzer) Combat Profile: Canister (0β6"): 2+ Hit | Rolls 4D6 | Auto-Disorder Medium (6β18"): 4+ Hit | Rolls 2D6 | Solid Shot / Shell Long (18β30"): 5+ Hit | Rolls 1D6 | Spherical Case / Solid Shot Special Trait: POINT-BLANK DEFENSE: Auto-disorders any charging unit within 6.0". β
6.0 Four-Player Command Assignments & Play Pacing
| 4-Player Table Protocol | Left Wing | Right Wing |
|---|---|---|
| Confederate Side (North Edge) | Player A: Commands 1st Brigade (Garnett - Stonewall) | Player B: Commands 2nd Brigade (Branch - Carolinas) |
| Union Side (South Edge) | Player A: Commands 1st Brigade (Vance - Western Vols) | Player B: Commands 2nd Brigade (Potts - Keystones) |
- [SCEN-10-6.1] Pacing Guidelines for 3-Hour Completion:
- Turns 1β2 (Maneuver & Approach): 20 minutes per turn. Both sides advance rapidly toward the creek and high ground.
- Turns 3β5 (The Clash at the Creek & Farm): 30 minutes per turn. Resolving closing volleys, firefights across Heron's Run, and assaults on Miller's Farm.
- Turns 6.0"β7 (Climax & Collapse): 25 minutes per turn. Brigade faltering thresholds trigger; decisive bayonet charges and final objective control.
- Total Playtime: ~ 180 minutes (3.0 hours).
7.0 Tactical Advice & Scenario Designer Commentary
Tactical Briefing for Union Commanders
Your primary goal is to force a crossing at the Stone Bridge and Shallow Ford while using the Low Ridge to anchor your right flank. * Deploy Cooperβs Battery B (3-inch Rifles) on the Low Ridge immediately; its long range (36") allows plunging counter-battery fire against the Rockbridge Artillery. * Advance the Iron Brigade (2nd Wisconsin) directly toward the Bridge. Their Iron Discipline trait ensures they will not stall easily under artillery fire. * Watch out for the Confederate smoothbore units (5th & 33rd Virginia) lurking near the woodsβdo not let them close to within 6.0" where their Buck & Ball hits on 3+.
Tactical Briefing for Confederate Commanders
You are defending strong natural features: Oak Ridge Woods on your right and Millerβs Farm on your left. * Rush the 7th & 18th North Carolina into Millerβs Farm. The stone walls provide Heavy Cover (4+ save) and +2 in Melee, making the farmstead virtually impregnable to frontal assault. * Place the Fluvanna Artillery (Napoleons) covering the Stone Bridge defile. Any Federal unit attempting to cross the bridge into canister range (6.0") will face 4D6 hitting on 2+ with automatic Disorder.
- Keep General Garnett's Stonewall Brigade in reserve behind the creek to execute a devastating **Rebel Yell Counter-Charge ** when the Federals stumble crossing the water.