Survivor Compendium
Choose your squad for scenario play or draft fireteams using Point Values (70–92 PV). Each survivor features a distinct stat spread, starting gear, signature skills, and personal Secret Agendas.
Officer Ramirez
“Remember your training. If you don't have any, try not to die.”
- **Service Pistol:** Range 12", Base Shoot (4 dice), Shots: 6 `[ ][ ][ ][ ][ ][ ]`, Heat +2. *Reliable sidearm.*
- **Nightstick (Police Baton):** Melee Weapon. Fight +1 (rolls 4 dice in melee), Heat +1. *Trait (Stun/Push):* On hit, may push defender 2" away.
- **Reload Tokens:** 2 Universal Ammo Reload tokens.
Once per round, Ramirez may bark an order to steady a panicked teammate. Any one Survivor within 6" may immediately re-roll a failed **Guts test** (fear, horror, or hazard save). ---
Grizz
“Back in my day, we hit things with wrenches. Seems to still work.”
- **Mechanic's Tire Iron:** Melee Weapon. Fight +1 (rolls 5 dice in melee), Heat +1. *Trait (Pry Tool):* Can pry open doors, barricades, and car trunks without a Wits test.
- **Heavy Biker Leather Jacket:** Armor Gear. *Passive (Armor 1):* Ignores the first Wound suffered each round from any attack.
- **Reload Tokens:** 0 Reloads (Grizz hates guns).
When Grizz inflicts at least 1 Wound in melee combat, he may choose to forgo dealing damage to instead shove the zombie model **3" backwards**. The target is knocked prone and loses its next activation! ---
Dr. Anya Sharma
“Hold still! This will hurt a lot, but you'll probably live.”
- **Surgical Scalpel:** Light Blade Melee Weapon. Base Fight (rolls 2 dice), Silent (+0 Heat). *Trait (Agile):* Re-roll one failed die on your first melee attack each round.
- **Standard First Aid Kit (Medkit):** Medical Item. One-time use: Spend 1 AP in base contact to heal yourself or an adjacent Survivor for up to 2 Wounds.
- **Reload Tokens:** 1 Universal Ammo Reload token.
Dr. Sharma's medical expertise turns scrap supplies into surgical miracles. Whenever Anya uses a Medkit or Bandage, she rolls her **Wits pool (4 dice)**: for each success (4+), the target heals **+1 additional Wound** beyond the item's standard rating! ---
Leo
“First one there gets the good stuff! Last one there gets... well, you know.”
- **Aluminum Baseball Bat:** Melee Weapon. Fight +1 (rolls 3 dice in melee), Heat +1. *Trait (Knockback):* On hit, may push the defender up to 2" away.
- **Courier Backpack:** Gear. *Passive:* Increases Leo's carrying capacity from 3 items to **4 Item Cards**.
- **Reload Tokens:** 0 Reloads.
Leo is lightning on his feet and parkours through ruined streets. Leo can move directly through spaces occupied by **Shambler** models without becoming engaged or stopping, provided he ends his move in an unoccupied space. ---
Odessa
“Distance is my friend. Yours too, if you stand behind me.”
- **Hunting Rifle:** Bolt-Action .30-06. Range 24", Base Shoot (rolls 5 dice), Shots: 4 `[ ][ ][ ][ ]`, Heat +2. *Trait (Marksman):* Automatically ignores Light Cover penalties on targets at distance.
- **Combat Knife:** Light Blade. Base Fight (rolls 2 dice), Silent (+0 Heat). *Trait (Agile):* Re-roll one failed die on your first melee attack each round.
- **Reload Tokens:** 2 Universal Ammo Reload tokens.
Once per round when performing a Shoot attack, Odessa may re-roll one failed die in her attack pool. ---
Sparky
“If it's broken, I can fix it. If it's not broken, I can probably make it better. Or make it explode. 50/50 shot.”
- **Heavy Pipe Wrench:** Melee Weapon. Fight +1 (rolls 3 dice in melee), Heat +1. Sturdy blunt force.
- **Spare Fan Belt & Wire:** Crafting Item. Can be used immediately on the MacGyver Crafting Table.
- **Industrial Duct Tape:** Crafting Item. Can combine with any gear or weapon.
- **Reload Tokens:** 1 Universal Ammo Reload token.
Sparky is a wizard with rusty junk. 1. **Free Crafting:** Sparky can combine two items from the **MacGyver Crafting Table** as a **Free Action** once per turn (rather than spending 1 AP). 2. **Emergency Repair:** When interacting with broken vehicles, generators, or scenario objectives, Sparky gains **+2 dice** on his Wits repair tests! ---
Father Michael
“Faith can move mountains... but a shotgun helps.”
- **Worn Double-Barrel Shotgun:** 12-Gauge. Range 10", Shoot +1 at $\le 5"$ (rolls 3 dice at close range), Shots: 2 `[ ][ ]`, Heat +2. *Spread:* Hits up to 2 adjacent zombies.
- **Heavy Iron Crucifix (Holy Symbol):** Gear. *Passive:* Grants +1 to all Guts tests (unshakeable fortitude).
- **Reload Tokens:** 1 Universal Ammo Reload token.
Once per turn as a **Free Action**, Father Michael may pray over an injured ally within 6": he removes **1 Wound from that ally** by taking **1 Wound onto himself** in sacred martyrdom. ---
Patches
“One man's trash is another man's treasure. In this world, it's all treasure.”
- **Rusted Steel Crowbar:** Melee Weapon. Fight +1 (rolls 3 dice in melee), Heat +1. *Trait (Pry Tool):* Can pry open doors, window shutters, and crates without a Wits test.
- **Tattered Scavenger Pack:** Gear. *Passive (Pack Rat Capacity):* Patches can carry up to **5 Item Cards** in his inventory (breaking the normal 3-item limit).
- **Reload Tokens:** 0 Reloads.
Patches has a sixth sense for hidden stashes. Whenever Patches successfully performs a **Search action**, he draws **two cards** from the deck, chooses the best one to keep, and discards the other! ---
Fury
“You run from the fire. I run towards it. Same principle here.”
- **Heavy Fire Axe:** Heavy Chopper. Fight +2 (rolls 5 dice in melee), Noisy (+1 Heat). *Heavy Hitter:* Deals full excess Wounds. Smashes wooden doors automatically.
- **Turnout Coat (Firefighter Turnout Gear):** Armor Gear. *Passive (Fire Immunity):* Fury is completely immune to Burning Markers, Molotov fires, and burning wreckage.
- **Reload Tokens:** 0 Reloads.
Pain only sharpens Fury's fury. For every **1 Wound Fury is missing from her maximum of 4**, she gains **+1 die** to all her Fight rolls! *(Example: When down to 1 Wound, Fury gains +3 dice $\rightarrow$ swinging her Fire Axe with an unbelievable 8 dice!).* ---
Lady Luck
“You gotta know when to hold 'em, know when to fold 'em, and know when to shoot 'em in the head.”
- **Small .22 Snub-Nose Pistol:** Light Pistol. Range 8", Base Shoot (rolls 2 dice), Shots: 5 `[ ][ ][ ][ ][ ]`, Heat +1. *Trait (Concealed):* Can fire point-blank while locked in melee contact.
- **Lucky Deck of Cards:** Trinket. *Passive:* Once per game, can discard this deck to completely negate one attack that would Down her.
- **Reload Tokens:** 1 Universal Ammo Reload token.
Lady Luck bends fate when the chips are down. Once per round, immediately after **any die** is rolled by any player (or the Director), Lady Luck may force that single die to be **re-rolled**. The new result must be kept. ---