Dress on the Colors: QRS 1 - Command & Sequence

1. Sequence of Play

The Brigadier's Profile

Brigadier Placement & Casualties

Place the Brigadier anywhere within 12.0" of their troops, or attached to a specific regiment. If attached, they provide a +1 to all Discipline checks for that unit.

Risk: If the attached unit takes a physical stand loss or suffers a Natural 6 from enemy fire, roll 1D6. On a 1, the Brigadier is Killed/Wounded!

2. The Staff Pip Economy

Command Radius: Brigadiers project a 12.0" Command Radius. Units outside this radius are "Out of Command" and all Pip costs are doubled.

0 Pips (Free Standard Orders)

1 Pip (Extraordinary Exertion)

3. Brigade Fatigue & Morale

Track the total physical stands permanently removed from the brigade. Do not count micro-hits.

Hesitant (30% Losses)

E.g., 8 stands lost out of a 25-stand Brigade.

Broken (50% Losses)

E.g., 13 stands lost out of a 25-stand Brigade.

Natural Regimental Rally (Phase 5)

Disordered units that were not rallied by Pips may attempt a Natural Rally if they did not move, shoot, or get shot this turn. Roll 1D6 vs Quality: