Dress on the Colors - Bootcamp Primer

Welcome to the Civil War. Read this before your first game.

1. THE GEOMETRY OF WAR

Anatomy of a Regiment

Your infantry regiments are made of several rectangular wooden bases (called Stands). A typical regiment has 5 stands deployed shoulder-to-shoulder.

Facing & Arcs

In this game, geometry is life or death. A unit can only shoot at things in front of it.

2. THE RULES OF MANEUVER

Measuring Distances

Measurements are ALWAYS taken from the center of the front edge of your regiment. Do not measure from the back or sides.

No "Clipping"

Because our wooden bases are much deeper than a real human line of battle, you cannot charge into the side or back edge of a base to claim a "flank attack." You must completely cross the geometric 45-degree flank line to declare a flank assault.

The Brigadier's Radius

Your regiments rely on the Brigadier General on the horse. He projects a 12-Inch Command Radius.

3. TACTICAL GOLDEN RULES

#1: The Gunsmoke Trap
Shooting a musket volley places a Smoke Marker in front of you. If you stand still and shoot again next turn, you suffer a -1 accuracy penalty for firing blindly through the smoke. To win, you must push forward through the smoke into point-blank range!
#2: Save a Staff Pip
During Phase 1, you will roll a die to generate Staff Pips. Always try to save 1 Pip in reserve. You can use it during the enemy's turn to execute a Counter-Charge or Refuse the Flank to save your regiment from disaster.
#3: Assault Columns
Deploying into a deep Assault Column lets you move faster and hit harder in melee, but it makes you a massive, deep target. Never march an Assault Column straight at an enemy artillery battery—their solid shot will bowl through your deep ranks with devastating effect!