Each square below represents exactly ONE physical stand on the table.
Whenever a regiment loses a stand, cross out a box on its roster line AND cross out one box on the Master Brigade Fatigue Track at the bottom.
| Regiment: ______________________ Weapon/Trait: ___________________ |
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|---|---|
| Regiment: ______________________ Weapon/Trait: ___________________ |
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| Regiment: ______________________ Weapon/Trait: ___________________ |
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| Regiment: ______________________ Weapon/Trait: ___________________ |
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| Regiment: ______________________ Weapon/Trait: ___________________ |
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| Artillery: ______________________ Weapon/Trait: ___________________ |
(Before the game begins, calculate your total Brigade stands. Draw an ORANGE line at 30% and a RED line at 50%.)
■ HESITANT THRESHOLD (30% Losses): When you cross your Orange line, the Brigade's morale falters. The Brigadier only generates 1D3/2 (Rounded Up) Staff Pips per turn, and all regiments suffer a -1 Penalty in Melee.
■ BROKEN THRESHOLD (50% Losses): When you cross your Red line, the Brigade shatters. All remaining units immediately rout and are removed from the game.